Flash professional CS5&CS5.5 视频教学合集 1/lynda flash字幕 Pack

字幕评分:
举报机器翻译
字幕格式: 不明
查阅次数: 814次 下载次数: 399次
发布时间: 2014-12-06 04:19:24
字幕来源: 捡来的
匹配视频: Lynda com Flash professional CS5&CS5.5 training collection
下载字幕 | 435.6KB 所有从射手网(伪)下载字幕的人均需同意不将字幕用于商业用途且尊重著作权人的权益
文件名:lynda flash字幕.zip
0105 Using the Actions panel to format code.srt2.9KB
0106 Using the Actions panel Toolbox.srt3.1KB
0107 Seldom-used but helpful functions of the Actions panel.srt4.9KB
0108 Understanding code hinting.srt3.1KB
0109 Reviewing the Code Snippets panel.srt4.7KB
0110 Using help.srt1.5KB
1001 Reviewing XML and E4X syntax.srt5.1KB
1002 Loading an XML file.srt4.9KB
1003 Using dot syntax to access XML data.srt5.3KB
1004 Using XML data to populate a DataGrid component.srt10KB
1005 Using XML data to load image files.srt7.5KB
1101 Loading audio from the Library.srt2.6KB
1102 Loading audio from external files.srt5.4KB
1103 Playing, pausing, and stopping sounds.srt7.9KB
1104 Muting all audio with the SoundMixer.stopAll method.srt2KB
1105 Tracking load progress.srt3.7KB
1106 Displaying sound position.srt7.4KB
1107 Adjusting volume.srt4.2KB
1201 Touring the FLA file.srt9.3KB
1202 Controlling video playing and pausing with ActionScript.srt2.7KB
1203 Working with ActionScript cue points to add closed captioning.srt4.6KB
1204 Displaying video playback position.srt4.2KB
1205 Adjusting video volume.srt5.5KB
0202 Understanding variables.srt7.1KB
0203 Understanding functions.srt11.7KB
0204 Understanding events and event listeners.srt7.5KB
0205 Working with conditional statements.srt12.3KB
0206 Creating arrays and vectors.srt9.4KB
0207 Using the For command to create a loop.srt7.2KB
0301 Reviewing the display list.srt4.3KB
0302 Understanding instances referenced through ActionScript.srt4.2KB
0303 Using dot syntax to modify properties in an instance.srt6KB
0304 Placing objects at the center of the stage.srt6.1KB
0305 Placing objects at the edges of the stage.srt8.2KB
0306 Using the methods of an instance.srt5.7KB
0307 Accessing the parents, children, and grandchildren of objects.srt8.1KB
0308 Creating instances from Library movie clips using ActionScript.srt7.1KB
0309 Adding objects to the stage and changing parents with the addChild method.srt8KB
0310 Removing objects from the stage with the removeChild method.srt6KB
0311 Using the numChildren property to loop through a container's child objects.srt4.7KB
0312 Using the getChildByName method.srt4.6KB
0401 Understanding timelines.srt5.8KB
0402 Using common timeline navigation methods.srt6.5KB
0403 Using the currentFrame and totalFrames properties.srt9.4KB
0404 Controlling the timeline of an instance.srt8.4KB
0405 Detecting and navigating frame labels with ActionScript.srt10.6KB
0406 Solving problems when timelines and ActionScript animation collide.srt5.7KB
0407 Condensing a multi-frame timeline into one frame.srt8.9KB
0408 Creating a simple slide presentation app in the timeline.srt10.9KB
0409 Using one event handler with multiple buttons.srt4KB
0501 Creating a class using Flash templates.srt6.6KB
0502 Setting a document class.srt9.5KB
0503 Preparing a class to be connected to a symbol.srt6KB
0505 Resolving problems with instances in a linked class.srt10.2KB
0506 Understanding packages.srt4.7KB
0507 Working with ActionScript source paths.srt5.7KB
0601 Viewing the finished game.srt1.3KB
0602 Viewing the FLA file.srt2.8KB
0603 Creating the DragDrop and Map classes.srt3.9KB
0604 Linking the draggable class to Library symbols.srt3.3KB
0605 Adding drag-and-drop functionality.srt4.4KB
0606 Saving and resetting an object's position.srt4.3KB
0607 Giving a target drop object to the draggable objects.srt15.8KB
0608 Showing a Win screen.srt9.3KB
0609 Resetting the game.srt11KB
0701 Loading bitmap images from the Library.srt5.8KB
0702 Loading bitmap images from external files.srt7.2KB
0703 Adding mouse functionality to bitmap images.srt4.7KB
0704 Using a loop to load multiple images.srt8KB
0705 Creating a simple slideshow.srt11.4KB
0706 Using Flash Player 10 color management.srt1.7KB
0801 Loading an external SWF.srt5.3KB
0802 Running ActionScript code in an external SWF from its parent.srt7.3KB
0803 Running parent code in a child SWF.srt6.4KB
0804 Creating a timeline-based preloader to load an external SWF file.srt6.4KB
0805 Displaying playback progress of a loaded SWF file.srt8.3KB
0901 Creating plain text files.srt3.1KB
0902 Loading text from an external text file.srt7.3KB
0903 Loading multiple text files.srt7.8KB
0904 Rendering simple HTML in a text field.srt7.2KB
0905 Creating a scroll bar for a text field.srt8.1KB
0906 Scrolling a text field.srt6.6KB
0907 Scrolling movie clips and other objects using masks.srt7.6KB
0908 Modifying TLF text properties through ActionScript.srt3.6KB
Goodbye.srt658B
Using the exercise files.srt2KB
Using the function keys.srt1.2KB
Welcome.srt2.3KB
字幕框架结构.txt6.2KB
0101 Understanding the user.srt6.3KB
0102 Flash content on Android devices.srt4.5KB
0201 Reviewing the game.srt2.9KB
0202 Creating a file in Device Central.srt7.9KB
0203 Reviewing the game structure.srt11.3KB
0204 Adding code snippets.srt2.4KB
0301 Animating the intro screen.srt10.8KB
0302 Moving the player.srt11.2KB
0303 Adding enemies.srt8.9KB
0304 Adding movement.srt6.1KB
0305 Adding chance and randomness.srt11.7KB
0401 Adding lasers.srt12.9KB
0402 Detecting collisions.srt10.7KB
0403 Adding explosions.srt9.4KB
0404 Removing assets from the stage.srt13.7KB
0405 Adding audio.srt4.4KB
0501 Adding scoring and levels.srt10KB
0502 Subtracting lives and ending the game.srt5.8KB
0503 Creating a results screen.srt7.2KB
0504 Displaying the score.srt10KB
0505 Saving and loading game results.srt11.5KB
0601 Detecting movement with the Accelerometer.srt9.6KB
0602 Using the swipe gesture.srt7KB
0603 Using hardware keys.srt8.3KB
0701 Handling exits and idle mode.srt5.4KB
0702 Handling activation and deactivation.srt8KB
0703 Optimizing graphics.srt10.5KB
0704 Optimizing ActionScript.srt9.4KB
0801 Creating the application files.srt11.6KB
0802 Creating the app (Mac).srt6.1KB
0803 Creating the app (PC).srt10.1KB
0804 Publishing to an Android device (Mac).srt9.4KB
0805 Publishing to an Android device (PC).srt9.4KB
0901 Uploading to the Android market.srt10.3KB
0902 Downloading from the Android market.srt2.2KB
Next steps.srt2.3KB
Using the exercise files.srt1.4KB
Welcome.srt1.6KB
字幕框架结构.txt2.2KB
0101 Reviewing the finished game.srt4.9KB
0102 Optimizing assets.srt3.2KB
0103 Planning gameplay and viewing class structure.srt8.3KB
0104 Viewing the FLA file.srt10KB
0201 Making the character move.srt8KB
0202 Adding accelerometer support.srt5.6KB
0203 Making the character jump.srt9.3KB
0204 Simulating a finger swipe.srt8.4KB
0205 Adding sound effects.srt6.4KB
0301 Creating a reusable Mover class.srt2.6KB
0302 Linking the Mover class to the parallax elements.srt6.7KB
0303 Looping background animations.srt6.4KB
0401 Creating a reusable Obstacle class.srt5.7KB
0402 Detecting collisions with the player.srt14.8KB
0403 Ending the game when the player bails.srt8.1KB
0404 Using a timer to create trash cans.srt13.5KB
0405 Calculating points and deleting unused objects.srt6.5KB
0406 Using a shared object to save a high score.srt7.5KB
0407 Increasing scrolling speed as gameplay progresses.srt6.6KB
0501 Acquiring testing certificates and provisioning profiles.srt3.4KB
0502 Troubleshooting performance issues.srt4.8KB
0504 Publishing the final version of the app.srt6.2KB
0505 Testing on your iOS device.srt1.8KB
0506 Submitting the app to Apple for release in the App Store.srt5.9KB
Goodbye.srt1.1KB
Using the exercise files.srt2.7KB
Welcome.srt1.9KB
字幕框架结构.txt2KB
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