视频/[Lynda.com出品3ds Max 2011基础视频教程]Lynda.com 3ds Max 2011 Essential Training mov

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发布时间: 2014-12-06 05:19:37
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匹配视频: [Lynda.com出品3ds Max 2011基础视频教程]Lynda.com 3ds Max 2011 Essential Training mov
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文件名:3ds Max 2011 Essential Training.rar
0001 Welcome.srt1.5KB
0002 Prerequisites.srt2.2KB
0003 Using the exercise files.srt1.8KB
0101 Using the Custom UI and Defaults Switcher.srt2.8KB
0102 Setting local file paths to relative.srt2.1KB
0103 Using project folders.srt6.4KB
0201 Getting familiar with the interface.srt5.8KB
0202 Touring the command panels.srt2.4KB
0203 Creating primitives.srt4.2KB
0204 Navigating the viewports.srt5.5KB
0205 Using hotkeys.srt4.4KB
0206 Choosing shading modes.srt4.2KB
0207 Configuring the viewports.srt4.8KB
0208 Transforming objects.srt5.5KB
0209 Using the toolbars.srt4.5KB
0210 Using the Modify panel.srt7.4KB
0301 Surveying different modeling methods.srt7.6KB
0302 Setting units.srt7.7KB
0303 Setting home grid dimensions.srt5.6KB
0304 Understanding the Level of Detail utility.srt5.9KB
0305 Working with the Modifier Stack.srt5.4KB
0306 Understanding dependencies.srt8.3KB
0307 Collapsing the Modifier Stack.srt7.5KB
0308 Working with sub-objects.srt6.9KB
0401 Creating shapes.srt7.7KB
0402 Creating lines.srt4.3KB
0403 Converting a shape to an editable spline.srt3.4KB
0404 Transforming editable spline sub-objects.srt5.9KB
0405 Using different types of vertices.srt5.1KB
0501 Lofting a vase.srt5.6KB
0502 Setting loft parameters.srt5.5KB
0503 Editing the path and shapes.srt7KB
0504 Manipulating loft sub-objects.srt5.1KB
0505 Adding a scale deformation.srt8KB
0506 Adding a shell modifier.srt4.9KB
0507 Smoothing polygon edges.srt11.7KB
0601 Setting up the project and scene layout.srt4KB
0602 Creating a backdrop profile line.srt2.3KB
0603 Using Editable Spline Fillet.srt2.6KB
0604 Extruding shapes.srt4.3KB
0605 Creating text.srt2.5KB
0606 Applying a bevel modifier.srt6.3KB
0607 Choosing bevel parameters.srt4.5KB
0608 Using Display All Triangle Edges.srt3KB
0609 Adjusting spline interpolation.srt3.8KB
0610 Deforming beveled objects.srt1.9KB
0611 Exporting paths from Adobe Illustrator.srt4KB
0612 Importing Illustrator paths to 3ds Max.srt3.9KB
0701 Setting up the scene.srt3.3KB
0702 Creating chamfer boxes.srt6.7KB
0703 Smoothing edges.srt2KB
0704 Using the Array tool.srt8KB
0705 Grouping objects.srt13.6KB
0706 Modeling lines.srt15.5KB
0707 Using the Sweep Modifier.srt4.3KB
0708 Soft-selecting sub-objects with Volume Select.srt7.9KB
0709 Removing polygons with Delete Mesh.srt3.7KB
0710 Clearing a sub-object selection with Mesh Select.srt5.5KB
0711 Adding randomness with the Noise Modifier.srt7.9KB
0801 Understanding subdivision surfaces.srt4.4KB
0802 Creating a box and converting to editable poly format.srt6.5KB
0803 Using the Symmetry Modifier.srt3KB
0804 Working with TurboSmooth.srt5.2KB
0805 Extruding polygons.srt3KB
0806 Editing edge loops.srt12.2KB
0807 Shaping the model.srt8.4KB
0808 Baking subdivisions.srt6.1KB
0809 Optimizing polygon Level of Detail.srt4.5KB
0901 Understanding the graphite tools within Editable Poly.srt3.9KB
0902 Using the Graphite Ribbon interface.srt4.9KB
0903 Using traditional editable poly tools within Graphite.srt16.2KB
0904 Adjusting detail with Remove and Cut.srt7.1KB
0905 Using SwitfLoop.srt4.1KB
0906 Constraining sub-object transforms.srt3.3KB
0907 Attaching polygon meshes to a single object.srt8.1KB
0908 Bridging parts of a mesh.srt7.8KB
1001 Understanding NURBS.srt3.7KB
1002 Creating NURBS curves.srt10.7KB
1003 Creating a U-loft surface.srt8.9KB
1004 Editing curves and surfaces.srt4.5KB
1005 Setting surface approximation.srt9.3KB
1101 Using the Material Editor.srt11.5KB
1102 Choosing a material type.srt5.4KB
1103 Choosing a shader type.srt3.8KB
1104 Adjusting specular parameters.srt4.7KB
1105 Setting opacity.srt4.2KB
1106 Understanding procedural Maps and bitmaps.srt6.8KB
1107 Using bitmaps.srt7.8KB
1108 Navigating shader trees.srt3.6KB
1109 Tracking scene assets.srt6.9KB
1110 Creating simple UVW mapping.srt10.6KB
1111 Adding reflections with a Raytrace map.srt7.2KB
1112 Creating an environment.srt7.6KB
1113 Mapping a bump channel.srt9.7KB
1201 Creating cameras.srt6.3KB
1202 Understanding target and free cameras.srt6.8KB
1203 Using Camera Pan, Truck, and Dolly.srt5.8KB
1204 Adjusting the field of view.srt7.4KB
1205 Understanding aspect ratio.srt2.7KB
1206 Showing safe frames.srt4.6KB
1207 Choosing render output size.srt5.6KB
1301 Understanding CG lighting.srt8.7KB
1302 Understanding standard and photometric lights.srt2.9KB
1303 Creating a target spotlight.srt3.2KB
1304 Enabling viewport hardware shading.srt3.3KB
1305 Previewing renderings with ActiveShade.srt4.5KB
1306 Adjusting intensity and color.srt3.8KB
1307 Controlling contrast and highlights.srt4.4KB
1308 Setting spotlight hotspot and falloff radius.srt7.1KB
1309 Choosing a shadow type.srt6.1KB
1310 Optimizing shadow maps.srt7.7KB
1311 Using area shadows.srt6.2KB
1312 Creating omni lights.srt6.3KB
1401 Understanding keyframes.srt2.4KB
1402 Setting time configuration.srt5.8KB
1403 Choosing set key filters.srt2.2KB
1404 Using Set Key mode.srt3.7KB
1405 Editing keyframes in the Timeline.srt3.9KB
1406 Using Auto Key mode.srt8KB
1407 Creating animation in passes.srt3.5KB
1408 Animating modifier parameters.srt4.9KB
1409 Working in the dope sheet.srt11KB
1410 Editing function curves.srt7.2KB
1411 Looping animation.srt7.5KB
1501 Understanding hierarchies.srt4.3KB
1502 Understanding reference coordinate systems.srt8.4KB
1503 Editing pivot points.srt6.4KB
1504 Linking objects.srt5KB
1505 Using the Schematic view.srt3.1KB
1506 Preventing problems with scale.srt11.1KB
1507 Animating a hierarchy.srt14.4KB
1508 Fine-tuning the animation.srt9.2KB
1601 Understanding controllers.srt5.7KB
1602 Applying path constraints.srt7KB
1603 Assigning a link constraint.srt3.8KB
1604 Using the Motion panel.srt3.5KB
1605 Animating constrained objects.srt8.2KB
1701 Understanding particle systems.srt3.6KB
1702 Emitting particles from an object with PArray.srt3.5KB
1703 Adjusting particle parameters.srt7.8KB
1704 Binding particles to a gravitational force.srt4.3KB
1705 Colliding particles with a POmniFlector.srt8.5KB
1706 Creating a particle material.srt4.8KB
1707 Mapping opacity with a gradient.srt3KB
1708 Assigning a material ID G-Buffer channel.srt1.3KB
1709 Creating a lens effect glow.srt4.6KB
1801 Understanding image sequences.srt8.9KB
1802 Setting render options.srt12.7KB
1803 Compressing an image sequence to a movie.srt7.5KB
1901 Goodbye.srt717B
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